A personal 3D project based on an original concept by Fernando Correa. Responsible for modeling, texturing and look development.
Personal Project
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Hard Surface
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2026
3D Modeling · Texturing · Look Development



The model started from a simple blockout focused on proportion and silhouette, then evolved through progressive refinement and mechanical detailing.

Clean UV layouts were created to maintain consistent texel density and support the texturing process.




